Показаны сообщения с ярлыком eng. Показать все сообщения
Показаны сообщения с ярлыком eng. Показать все сообщения
7/30/2011
7/29/2011
2012 story
Story is stupid and trash - again apocalypse, again zombie.
Orden of Dead Head is an ancient and top-secret organization that conducts genetic and occult research of life-after-death prolongation. Something has gone horribly wrong and dangerous product of scientists of Orden is spread out of laboratory. Like a plague it promptly extends on the world, transforming humans into zombies. Survived Dead Head Templars make decision to rectify mistake of Orden and rescue the mankind from results of their activity.
Orden of Dead Head is an ancient and top-secret organization that conducts genetic and occult research of life-after-death prolongation. Something has gone horribly wrong and dangerous product of scientists of Orden is spread out of laboratory. Like a plague it promptly extends on the world, transforming humans into zombies. Survived Dead Head Templars make decision to rectify mistake of Orden and rescue the mankind from results of their activity.
7/27/2011
Now i start devlogs of "Omskiy Sanitar" on english because many people ask me for details of this project. It will be a 2D platformer like "Abuse" or "Frabs" or "Eat This!" (do you remember this wins?). Gameplay will be focused on exploration of foggy world of OMSK - strange area behind of reality, the city where your dreams and nightmares come true.
Now i try to create that mystical world - alien to people, filled with aggressive creations and surrealistic landscapes. I try to make it with Scirra Construct because as a coder i'm zero. If it will not turn out to realize some things, i will return to use of the GM.

I was inspired by that work of Heiko Muller

...and that film....

...and that place.
Now i try to create that mystical world - alien to people, filled with aggressive creations and surrealistic landscapes. I try to make it with Scirra Construct because as a coder i'm zero. If it will not turn out to realize some things, i will return to use of the GM.
I was inspired by that work of Heiko Muller
...and that film....
...and that place.
That's all for now, moar info soon....
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